![]() The Nemesis System is a little more complicated in Middle-earth: Shadow of War (just like every other aspect of the game), because now the Nemesis System includes the orcs that Talion controls. You’ll see a brief cutscene whenever you die that shows you these behind-the-scenes movements and hierarchy changes. You can insert yourself into these Nemesis Missions to influence their outcomes, advancing certain captains (like ones you control) or just taking advantage of the distraction to kill two captains at once. These power plays show up on your map as orange, head-to-head icons. The triumphant orc will increase in power while the loser will usually die (and therefore open up a spot in the ranks for a grunt to be promoted). Captains challenge each other in events like camp raids and executions. These promoted orcs become captains.Īmong the captains, there’s also constant infighting happening. On your “opponent’s” turn, new orcs are promoted into those vacated positions and others advance up the hierarchy. Your turn ends when you die (or when you choose to advance time at a fast travel location). On your turn, you kill a bunch of the captains in an area’s orc army ranks. Think of the Nemesis System as your opponent’s turn in a board game. This whole system of procedurally-generated enemies, their hierarchy and the machinations therein is called the Nemesis System. Captains are a far more serious enemy, so we’ll give them their own section below. If a grunt manages to kill you, however, he’ll get a promotion to captain, gain some experience and level up on his own. Sure, some of them get shields or javelins, but they’re still all low-level and (relatively) weak. The Nemesis Systemįor all their individuality, your enemies - the orcs, at least - still fall into those two categories of leaders (captains) and lackeys (grunts). This is not only what makes them such lovable characters (which we mentioned in our review), but it also becomes a behind-the-scenes soap opera that makes every game of Shadow of War you play unique. They’re unique, procedurally generated individuals. In both of the Middle-earth games, enemies are not permanently confined to their roles as either leaders or lackeys. And one of the coolest mechanics is the Nemesis System. The Monuments are usually situated in the red areas that designate the Outposts, and will reward players with another chance to earn experience and a random Gem.Middle-earth: Shadow of War is built on a lot of the same mechanics as it’s predecessor. You simply need to climb these crude structures and, once perched on top, shuffle around as necessary until the Destroy prompt appears, and then push the RB (or R1) button to trigger an animation that sees you leap up and slam Celebrimbor's hammer into them. These can be smashed to pieces, and, if you were ever left wondering how to destroy such monuments, well, it's a fairly easy task. There are also Tribal Monuments that have been erected to honour the enemy Overlord that holds the fortress in the region. It's worth considering, then, as it will disperse the concentration of Uruk-hai to make your traversal across Mordor easier - even though the drake remains the best way to get around. This is as simple as identifying the Captain that leads it and defeating them, and, once achieved, the Outpost will be permanently removed from play. Shadow of War Siege Upgrades - attacking and defending fortresses explainedĪs can be expected, your main objective with any Outpost is to disable it.Shadow of War Skills Guide: our picks for the best abilities.Shadow of War Ithildin Poem Guide - how to get the Bright Lord gear.Shadow of War Legendary Sets and Gear: how to find the best gear in the game. ![]()
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